We’d like to address the details of this at another time, however as a general plan our number one priority is to make controlling the characters and playing matches more fun.” With the second update, we plan to make detailed overall adjustments to improve the depth and fun of the game. We are considering changes to damage output or minor adjustments to the properties of overwhelmingly powerful characters and moves, however we will make these decisions very carefully. That means some characters may remain unchanged. We plan to pinpoint the changes we make to specific targets, rather than making overall changes. “In the late August update, our main goals are strengthening the characters we’ve determined to be lacking in power, and improving moves that don’t have enough options for use. The plans for the updates were detailed as follows, emphasis mine: In the most recent Developer’s Backyard, Akira Katano laid out a roadmap for Strive with two major updates for the game, one coming in late August (alongside Jack-O’s launch this coming Friday, the 27th) and another launching on a TBD date in October. Whether my attraction to the game is simply due to the so-called ‘honeymoon period’ of a new fighting game, or if I’m genuinely having fun despite the shiny newness factor, doesn’t really matter to me right now because I foresee myself sticking to Strive in the long term. There’s always someone to play, with a reasonable connection, and something new to learn and lab. Lately, whenever I boot up another fighting game, with few exceptions, I find myself being pulled back into Strive. It’s no secret to anybody that I’ve been having a hell of a time playing Guilty Gear Strive. Jack-O’s patch is supposed to herald one half of a major balance update to GGST.
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